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New Devon Paintover's and Early Concepts

Once block mesh from the Design department was finalized, and the Environment Artists were underway, I would go through the level and take screenshots over their in progress work to do paint over's that would further inform lighting, shape reads, asset distribution, color/mood, and effects.

These were generally done towards the end of production quickly to assist the team as we worked to ship the game. I'm humbled seeing my concepts and quick paint overs brought to life and taken so much further by our incredible team.