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Venom Punch

A big portion of my time on Spider-Man 2 was spent working with tech and art figuring out how to best approach the Venom Punch Attack, which would serve as a base to help figure out the rest of Symbiote FX the player could inflict on the enemies in game. A part of this was also figuring out how the Symbiote would leave the body of the people affected by it in world. I had a blast sculpting and breaking down the pieces with the team, and love how they came out in the final game!